![]() ![]() I like to place in spots where they can hit a straight line or tiles that have 3-4 enemies like the kobold camps. Necromancer has too many friendly targets in battle to make good use of the temple and they don't last long when they get hit by a bolt. This makes the storm temple much better for the warrior and the rogue classes. The targets they strike in battle can be your hero or his allies. You can stack multiple temples and they have infinite range on each side. It strikes 2 random targets in battle with lightning every 5 seconds. Getting that attack speed and magic damage up with thickets and forests seems to be the most important part in my opinion.Storm Temple is a card that can be placed on the field outside the road. Try removing Bandit camps and Fake Forest Villages with your oblivion. Blood grove near campfire to kill the boss at 15% or 20% rest hp. Battlefield as close as possible to the start of the loop so that you gain the gear early in the loop. Bookeries for reroll of suburbs and rocks later on. The crossbow men help you clear them very early and give you a step up in gear and cards. I also like to place 1 or 2 ransacked villages near the campfire as fast as early as possible. Spiders, Vampire, Bookeries, Blood Grove, BattlefieldĪt the beginning Im stacking alot of stuff around the campfire to block the liche's palace Burn forests for more magic damage and in return more healing from your vamp. Gray high level weapons with max damage are often the best you can take in your weapon slot.Īttack speed around 90-100% with thickets since your stamina doesn't allow for much more anyways. Stack vamp around (50% is a save bet) rest evasion, counter or extra damage depending on your traits. Normally I wouldn't go for that one but it helped alot tank the dogs and survive them long enough, I also got good rng and they didn't focus me as much.) Got the trait "Laying Down One's Life", which splits incoming damage on the hero between himself and his minions, right befor the fight. (Small Edit: Beat act 4 with the necro today, a bit of luck on the 3. bosses stat and item removal is extremly punishing for necro. act bosse's hounds just destroy me everytime after the boss himself died. They make a massive difference - kitchen knife for HP and/or that ornate mirror for 4% boss damage (which stacks) can go a long way. It's well worth repeating chapter 3 several times, getting alchemist, and upgrading some parts of your settlement to allow you to have fun with the items. It's easy to overrun and place everything, but as a rogue you're better off holding back on cards and laying spiders to farm trophies for a couple of loops to ensure either your evasion or crit numers are high.Īlso I think people underplay how valuable the supply tab is back at base. I did chapter 4 with a rogue build that someone posted on here - hit the first boss once I had weapons hitting 65+, then 2nd boss around 80, and 3rd 100ish. Once alchemist is unlocked it's less of a big deal. I found doing chapter 3 with forests and villages/vamps to oblivionate the villages once cleared was a good way to farm swarm resources (via the blades of grass swarm type). With 5-6 skeletons you'll get some archers, which really help dish out extra damage. Ideally on your final loop pretty much every tile will be 3-5 enemies.Įquipment priorities are +max skeletons, +quality, then +level (quality and level are somewhat interchangeable). A single Mage+tome is generally good for 3-5 cards plus whatever is on the tile. Eventually you'll want near 100% vampire coverage with as many of them being Vampire Mages. You want to empty bookeries generally as quickly as possible, so the first ones go at U-junctions. Groves generate the ratwolves (also souls), but spiders don't have souls so they got dropped. Vampires will be one of your primary targets since you want more bodies on the field to kill (and they have souls). You want as many things to kill with souls for the crypt since it's how you're going to grow your hps. It's important to be just shy of getting the priestess as you're starting the 5th loop and stop building just before triggering the act 3 boss since the priestess is pretty trivial for the necromancer. Generally meet the lich on about loop 4, the priestess on loop 6, and the final boss on loop 7. Generally focus on building up battles on the road to maximize the flow of cards until the lich has been defeated with a little time to start building the river/forest for attack speed. Then either Temporal beacon and/or Oblivion. The deck I use is: River, Forest, Ancestral Crypt, Vampire mansion, Bookery, Blood Grove, Grove, and Village. I've had some success with the necro in act 4 by skipping the act 3 boss.
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